Sadly the HTML version is borked. I'll be investigating the next few days. I've released a new AppImage for Linux, with a Windows version coming once I get my laptop set up again with Windows and GMS. I suspect the issue has to do with adding Game Controller support I've added for the 1.9 release.
Great take that remains pretty true to the original, although thankfully seems a little more forgiving in many ways. Really good to see it completed. Looking forward to seeing more projects from you in the future!
Thank you so much for participating in Week Sauce Charles! This game really shows how much more difficult games were in the 80s XD Like I don't know of many games that would kill you when touching a wall and start you from the beginning, but that was totally normal back then, and we used to spend so many looong hours just trying to beat a few screens! Your game ended up having so many cool moments; I know it took a while, and that you were learning about GameMaker in the process, but I think it was worth all the effort you put into it. Congrats on finishing this gem! Hope to see more of your games submitted to our jam.
Thank you, Mystery Coconut, for your support. The Week Sauce jam/community is probably my favourite Discord/Jam. I'm sure a lot of other aspiring gamedevs also have full time jobs, family, etc., the Week Sauce Jam is perfect for them.
Sumash is the first project I completed where I didn't start from any other code project. What I remember of Shamus in the 1980's was that I liked the game, and it was hard (I never reached the end-game back then).
I definitely stretched the week of development much longer, but I'm glad it's done. Thanks for the kind comments.
i did not run into any issues but I also did not make it to the end. I wish there was some kind of checkpoint system so I did not have to walk all the way back to where I was but that may be a part of the experience so i dont mind it too much.
Thanks mike, yes I did consider putting in a check-point-system. It's been so long I don't remember if Shamus, the game that inspired this, had a checkpoint system. Did anyone else play Shamus?
I don't recall playing it back in the day, but have played it since. The original paged between screens rather than the nice smooth scrolling that this has, so you would just restart on the screen on which you died.
This is way bigger than I expected! The game feels responsive and the movement is solid, and the graphics are simple but do the job. I did run into one small issue, when you're near the "top" of the level (so the camera can't scroll up any more), sometimes you get enemies hidden behind the HUD, but that's pretty small. Nice work!
Thank you very much. Yes, originally I tried to mimic Shamus, with the score at the top left and HUD at the bottom, but that created an issue with going out of the room at the bottom. Still not in love with the HUD. Thanks so much for checking it out!
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Sadly the HTML version is borked. I'll be investigating the next few days. I've released a new AppImage for Linux, with a Windows version coming once I get my laptop set up again with Windows and GMS. I suspect the issue has to do with adding Game Controller support I've added for the 1.9 release.
Great take that remains pretty true to the original, although thankfully seems a little more forgiving in many ways. Really good to see it completed. Looking forward to seeing more projects from you in the future!
Thank you so much for participating in Week Sauce Charles! This game really shows how much more difficult games were in the 80s XD Like I don't know of many games that would kill you when touching a wall and start you from the beginning, but that was totally normal back then, and we used to spend so many looong hours just trying to beat a few screens! Your game ended up having so many cool moments; I know it took a while, and that you were learning about GameMaker in the process, but I think it was worth all the effort you put into it. Congrats on finishing this gem! Hope to see more of your games submitted to our jam.
Thank you, Mystery Coconut, for your support. The Week Sauce jam/community is probably my favourite Discord/Jam. I'm sure a lot of other aspiring gamedevs also have full time jobs, family, etc., the Week Sauce Jam is perfect for them.
Sumash is the first project I completed where I didn't start from any other code project. What I remember of Shamus in the 1980's was that I liked the game, and it was hard (I never reached the end-game back then).
I definitely stretched the week of development much longer, but I'm glad it's done. Thanks for the kind comments.
Very fun! I have never played the original so I had no expectations but I think it is very cool!
Thank you Mike. Did you make it to the end? Run into any issues?
i did not run into any issues but I also did not make it to the end. I wish there was some kind of checkpoint system so I did not have to walk all the way back to where I was but that may be a part of the experience so i dont mind it too much.
Thanks mike, yes I did consider putting in a check-point-system. It's been so long I don't remember if Shamus, the game that inspired this, had a checkpoint system. Did anyone else play Shamus?
I don't recall playing it back in the day, but have played it since. The original paged between screens rather than the nice smooth scrolling that this has, so you would just restart on the screen on which you died.
This is way bigger than I expected! The game feels responsive and the movement is solid, and the graphics are simple but do the job. I did run into one small issue, when you're near the "top" of the level (so the camera can't scroll up any more), sometimes you get enemies hidden behind the HUD, but that's pretty small. Nice work!
Thank you very much. Yes, originally I tried to mimic Shamus, with the score at the top left and HUD at the bottom, but that created an issue with going out of the room at the bottom. Still not in love with the HUD. Thanks so much for checking it out!