Working on 2.40 resolution changes


I've been working on figuring out how to scale Fasteroids. As of 2.39 the game is set to 640x480, but I've been working on unsetting a lot of hard-coded 1024x768 resolution. I hoped that I would be able to work on Fasteroids at home during my holidays, but we were on the road last week, and this week we've had construction work (parking lot is being torn up, and redone - they've been tearing up the lot for more than a week) that is so loud that it's impossible to work at home. My better half has been good about visiting Tim Hortons, where I've been working on a 2.40 release. 

So far I haven't figured out all the steps to get the game scaled, but the framework is in the code, it compiles correctly, and no longer gives me errors. I may have to back some of the code out as the code I've been following isn't correct for modern versions of the Gamemaker engine... but I'm figuring that out too. I'm trying to be conscious of my better half, who is also "on vacation," and to her, vacation shouldn't be working. (Understandable)

This is probably going to mean trying to get some early morning coding (6am -7am) in before construction starts, before my better half gets up, and at a time I can live with once I go back to work next week.

This is just an update to say progress is being made, but I'm not quite ready to release 2.40 even though code is compiling correctly. Thanks for all your patience.

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