Web and Linux version enhancements
Sumash » Devlog
Both the itch.io/html (https://chaslinux.itch.io/sumash) and the Linux versions of Sumash have several changes.
- The size of the display has doubled (1024 x 576 from 512 x 288). This makes everything easier to see. Eventually, I intended to implement scaling up to 1920 x 1080 (any larger would look terrible). For now, this is a start.
- The green Snap Droids used to be the slowest enemy. They're still slow... sometimes. And sometimes they're not slow. Be careful approaching Snap Droids, they're a bit more dangerous than they used to be.
- There was an echoing issue with audio when shooting multiple enemies within a short period of time. Audio is still a problem, but hopefully lessened.
These updates have not been applied to the Windows download yet, sorry. I rarely use Windows at home or work anymore, so updates for Windows users lag behind a bit. GameMaker for Linux unfortunately cannot compile for a Windows target, so I have to use a Windows machine to compile for Windows. Rest assured, I'll release a Windows version of these changes in a day or two.
Files
Sumash-Windows-1.0.zip 3.2 MB
Oct 15, 2023
Sumash.AppImage 7.1 MB
Oct 18, 2023
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Sumash
My fan take on the 1982 smash hit Shamus, by Cathryn Mataga
More posts
- Controller support addedAug 31, 2024
- Sumash is finally done!Feb 09, 2024
- HTML working againFeb 08, 2024
- HTML is (temporarily) down, new 1.8 Linux AppImage, no new Windows version yetFeb 06, 2024
- New HUD, enemy death animations, and more enemies and perksOct 26, 2023
- Keys and locks now working, the game is now winnableOct 15, 2023
- Enemy movement, start of key/lock/door combination, sound effectsOct 13, 2023
- Walk through, sprite changes, enemy fire, HUD, and more roomsOct 10, 2023
- Sumash (the one level alpha) - SHAMUS fan gameOct 03, 2023
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