Sumash is finally done!
Sumash » Devlog
Not much more to say. The game is now winnable. The Shadow can be killed on the final level, in the final room. As with Shamus, the Shadow sometimes randomly spawns and cannot be killed, only stunned in other areas.
There may still be issues... I've spent the past couple of weeks trying to sort through some bugs with the engine. I still had to do some magic to get things working.
Please let me know if you run into any game-breaking bugs, or if you happen to beat the game!
At some point in the future I might add a few more features (high scores, etc.). But for the purposes of the Week Sauce Game Jam, this is now done.
Files
Sumash-1.8.zip 13 MB
Feb 09, 2024
Sumash-1.8.AppImage 16 MB
Feb 06, 2024
Get Sumash
Sumash
My fan take on the 1982 smash hit Shamus, by Cathryn Mataga
More posts
- Controller support addedAug 31, 2024
- HTML working againFeb 08, 2024
- HTML is (temporarily) down, new 1.8 Linux AppImage, no new Windows version yetFeb 06, 2024
- New HUD, enemy death animations, and more enemies and perksOct 26, 2023
- Web and Linux version enhancementsOct 18, 2023
- Keys and locks now working, the game is now winnableOct 15, 2023
- Enemy movement, start of key/lock/door combination, sound effectsOct 13, 2023
- Walk through, sprite changes, enemy fire, HUD, and more roomsOct 10, 2023
- Sumash (the one level alpha) - SHAMUS fan gameOct 03, 2023
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