Minor update: UFO sprites
One of the suggestions I got from a local tester (thanks Rick) was to change the colour of the UFO based on the speed of the UFO. Previously all UFOs had an animated blue top. Probably the best way to do this is with a shader, but I'm not quite there yet, so I'm going to use sprite_index to change the UFO.
Changing the sprite_index creates a bit of an issue since the exploding UFO sprite is also Blue. I'm thinking of just making the UFO explode into little bits. No code has been changed at this point, but I'm working on it. I'm thinking of forking this fork of code just in case I mess things up. At this point I've created several different coloured sprites to replace the single blue UFO. I've also organized the sprites into groups to make working on them a bit simpler.
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Fasteroids
Continuously developed remake of Asteroids for Linux & Windows
Status | In development |
Author | Chaslinux |
Genre | Action |
Tags | Arcade, Asteroids, atari, fasteroids, Pixel Art, Retro, Shoot 'Em Up, Singleplayer, Space |
Languages | English |
More posts
- Working on 2.40 resolution changesJul 21, 2023
- Fasteroids 2.39 - resolution switch cleanupJul 07, 2023
- Fasteroids 2.38 updated for future resolution changesJul 06, 2023
- Fasteroids 2.36 ReleasedNov 04, 2020
- Fasteroids 2.35 Released!Oct 28, 2020
- Fasteroids 2.33 ReleasedSep 25, 2020
- Main ship updated, bug fixes and correctionsSep 24, 2020
- Major overhaul of in-game UI and menu systemApr 17, 2020
- Big menu changes coming...Apr 15, 2020
- Disable SoundApr 06, 2020
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