[Feel] UI changes, voice changes, another asteroid
Fasteroids » Devlog
This release brings a number of small changes:
- There's now a translucent bounding box around the score, lives and waves. I've played with creating half-a-dozen UI elements and this one seemed to work with the game the best.
- I've switched out my voice for Game Over and Last Player to Maria's voice. These are temporary place-holders. We're going to work on the voice acting a bit more in the near future.
- There's a new asteroid. In the screenshot above it's the asteroid in the top left corner passing under the Lives bounding box. I was trying a new technique for creating sprite work. I'm still not sure if it will work in the future, but I may create more asteroids for more variety. I've played with other colours in the past (grey's, black/blue combinations) and they just didn't feel right.
- Some behind the scenes changes make it slightly simpler for me to build the Ubuntu .deb files. I created a shell script to automate some of the process for me, but the script has a very long way to go. Unfortunately GameMaker doesn't seem to have an option to zip Ubuntu files in a sub-directory based on the filename given for the zip file (e.g. fasteroids_1.0-3). When zipped the fasteroids executable and assets directory get zipped to whatever directory the zip file is in (vs fasteroids_1.0-3). My script file moves the GMS Ubuntu zip file and unzips it (using unar which can take the -d option to create the directory) to my debpkgs/ folder where I have a folder with some build information. There's still quite a bit of manual work that I'm working on automating. My issue at the moment is taking an inputted filename and storing it in a variable - minus the zip part. I tried a few regex commands, but nothing seemed to store correctly in the variable.
I'm sure I'm forgetting some changes. Oh yes, it's not in the game, but the code/build contains a new player weapon for future implementation. It's December 25. For those who celebrate Merry Christmas! For those who don't happy holidays. And if you're working today I hope you have the chance to relax and enjoy the day.
Files
fasteroids_1.0-4-Windows.zip 16 MB
Dec 25, 2019
fasteroids_1.0-4-Ubuntu.deb 12 MB
Dec 25, 2019
fasteroids_1.0-4-Ubuntu.zip 16 MB
Dec 25, 2019
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Fasteroids
Continuously developed remake of Asteroids for Linux & Windows
Status | In development |
Author | Chaslinux |
Genre | Action |
Tags | Arcade, Asteroids, atari, fasteroids, Pixel Art, Retro, Shoot 'Em Up, Singleplayer, Space |
Languages | English |
More posts
- Working on 2.40 resolution changesJul 21, 2023
- Fasteroids 2.39 - resolution switch cleanupJul 07, 2023
- Fasteroids 2.38 updated for future resolution changesJul 06, 2023
- Fasteroids 2.36 ReleasedNov 04, 2020
- Fasteroids 2.35 Released!Oct 28, 2020
- Fasteroids 2.33 ReleasedSep 25, 2020
- Main ship updated, bug fixes and correctionsSep 24, 2020
- Major overhaul of in-game UI and menu systemApr 17, 2020
- Big menu changes coming...Apr 15, 2020
- Disable SoundApr 06, 2020
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