[Ubuntu] Menus and Asteroids
Yesterday I promised to get an Ubuntu version out soon knowing very well that we'd be very busy the next few days. I woke up a little earlier than planned and managed to find about 20 minutes to build, package and release an Ubuntu Linux version of the update I released yesterday for Windows. The sharp-eyed among you will note in that the .deb file contains an older revision number 1.0-1 - this isn't a regression, it's an artifact of how I'm putting together the .deb files (I'm using a template and manually editing things). I simply forgot to change the version number to something higher. I did test the .deb release and it installed over top the previous 1.0-4 release and ran perfectly.
I started looking at the "Debian" way of building software, but I think I need to read a lot more on the subject. For the moment I'm just trying my best to release both the Ubuntu and Windows versions in parallel - or at least as close to parallel as possible.
So what's the difference between the .deb and .zip file? Besides the size, the .deb file is install-able and takes care of the libcurl4 dependency. The .deb file will also remove any old (.deb) versions of Fasteroids. The .zip file when uncompressed is a stand-alone version of the game which you can unzip and run from any directory. If it doesn't run for you on your Linux platform try opening a terminal, changing to the directory where the fasteroids executable lives and run:
./fasteroids
This should spit any errors on to the screen. This was how I discovered libcurl4 was needed. Libcurl4 - what the heck? As I've compiled Fasteroids it depends on the GameMaker Studio (GMS) virtual machine to run, it's the GMS VM that requires the libcurl4 - I suspect because of network functions that GMS is capable of.
This update adds an updated menu system that's a bit more clear. I've also added a placeholder for some future options (one of which will let you choose game play setting: easy, normal, hard). Lastly the Asteroids now have a slight rotation to them. These are all small feel hacks that just make Fasteroids feel a bit more polished. I hope you enjoy the game and please feel free to comment here or message me on Twitter (@chaslinux) about Fasteroids.
Files
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Fasteroids
Continuously developed remake of Asteroids for Linux & Windows
Status | In development |
Author | Chaslinux |
Genre | Action |
Tags | Arcade, Asteroids, atari, fasteroids, Pixel Art, Retro, Shoot 'Em Up, Singleplayer, Space |
Languages | English |
More posts
- Working on 2.40 resolution changesJul 21, 2023
- Fasteroids 2.39 - resolution switch cleanupJul 07, 2023
- Fasteroids 2.38 updated for future resolution changesJul 06, 2023
- Fasteroids 2.36 ReleasedNov 04, 2020
- Fasteroids 2.35 Released!Oct 28, 2020
- Fasteroids 2.33 ReleasedSep 25, 2020
- Main ship updated, bug fixes and correctionsSep 24, 2020
- Major overhaul of in-game UI and menu systemApr 17, 2020
- Big menu changes coming...Apr 15, 2020
- Disable SoundApr 06, 2020
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